UNREAL ENGINE: VDB Animated Cloudscape
Realtime VFX software EmberGen by JangaFX, and an Unreal Nano VDB plugin being developed by Thibault Lambert of Eidos-Montréal together resurfaced my lifelong love of
Visual Artist | Unreal Engine | Houdini
Realtime VFX software EmberGen by JangaFX, and an Unreal Nano VDB plugin being developed by Thibault Lambert of Eidos-Montréal together resurfaced my lifelong love of
An Unreal Engine Learning Project, done in a few weeks over December 2020 to January 2021. The original idea was to make three or four
Unreal Engine powered still life, a little weekend project with audio to achieve a traditional atmospheric environment look with some soft animated dappled lighting using
While working as Senior 3D Artist at Unsigned Studio (formerly Squint/Opera Australia). Modelling, texturing, lighting and animation of environments.
While working as Senior 3D Artist at Unsigned Studio (formerly Squint/Opera Australia). Modelling, texturing, lighting and animation of environments. Fishermans Bend is Australia’s largest urban
Working as modelling lead while I was Senior 3D Artist at Unsigned Studio (formerly Squint/Opera Australia), I coordinated and managed modelling tasks for the 3D
In 2014 I worked as an Environment Artist & Prop Modeller for the successful animated series ‘Messy Goes to Okido’ with Doodle Productions. Based on
An exciting project while working as 3D Artist at Squint/Opera London. This conceptual film had a good dose of R&D which I used to work
I worked for the amazing Squint/Opera London between 2010 and 2015 and learned so much. They have a great creative vision there and many of
I worked for the amazing Squint/Opera London between 2010 and 2015 and learned so much. They have a great creative vision there and many of
I was commissioned by De Espona Infografica SL to model the Eiffel Tower of Paris in 3D for the movie The True Legend of the