Messy Goes to Okido
In 2014 I worked as an Environment Artist & Prop Modeller for the successful animated series ‘Messy Goes to Okido’ with Doodle Productions. Based on
Visual Artist | Unreal Engine | Houdini
In 2014 I worked as an Environment Artist & Prop Modeller for the successful animated series ‘Messy Goes to Okido’ with Doodle Productions. Based on
An Unreal Engine Learning Project, done in a few weeks over December 2020 to January 2021. The original idea was to make three or four